STRUCK
“A happy client means a happy studio.” These are words to live by in the
design world, as offered by Ryan Goodwin of Struck, the Utah interactive
agency. The real question is how you get there.
Imagine setting out on a great biking adventure. You’re riding
a beautiful new bike in wonderfully comfortable clothes across a
ravine in the Grand Canyon … or (change scene) across a steep bridge
above the rushing Niagara Falls … or (change scene again) imagine
the wind through your helmet as you pedal through lush Yellowstone
National Park, complete with birds and crickets chirping.
If you need any help visualizing such multiple scenarios, go to
and allow the subtle sounds and great biking
destinations to fi ll the screen and air around your computer. Ryan
Goodwin and the creative team at Struck have created a virtual
biking website that allows visitors to take to the road.
The starting point is the concept of shopping redefined. “The
D4Wgear project was really to create a site that speaks to the way
women shop,” says Goodwin. “The creatives at Goodby [lead
agency Goodby, Silverstein & Partners, San Francisco] designed
an elegant product site centered on the concept of coordination
and accessorizing. So articles of clothing are shown in tandem
with a complete riding outfit, and these outfits are then linked to
their coordinating bicycles. The final product is a highly functional,
cross-referenced site.”
Struck’s successful execution of the D4W site was first of all due
to the way the firm carefully defines its working process. The architectural
and building industry is a business model for Struck’s virtual
developments. “One of our strengths as a studio is that our creative
team is comprised of both designers and developers. It’s no different
than having the same company design and build your house. The
architect and the contractor work together, along the project path.”
As the team works to produce a seamless product, planning is
critical, “Every Flash user experience like this is basically a custom
software package. New features and logic go behind every digital
initiative we do,” says Goodwin. “When we are building something
custom, there is always an element of the unknown. The
right planning can minimize the unknown, or at least contain it.”
The firm uses tools like wireframes, final design comps and product
requirements documents which, Goodwin remarks, “become
the architectural plans we build to.”
On the flip side of the technical, the firm keeps its creative process
“purposefully malleable.” Goodwin explains, “Trying to force
a process on creative thinking can sometimes backfire, since it
may be the very lack of a set way of doing things that allows the
team to think in unconventional ways. The common thread on
any given project, though, is the drive to make exceptional work.
Exceptional thought. Exceptional design. Exceptional movement.
Exceptional code.” Ultimately, the secret to success in designing
and building a web product is, as Goodwin puts it, “controlled and
honed collaboration.” Alyson Beaton
STRUCK | EXECUTIVE DESIGN DIRECTOR: RYAN GOODWIN (STRUCK) | EXECUTIVE CREATIVE DIRECTOR: RICH SILVERSTEIN (GOODBY, SILVERSTEIN & PARTNERS, SAN FRANCISCO) | ART DIRECTOR: AARON DIETZ (GOODBY) | WRITER: MANDY DIETZ (GOODBY) | DEVELOPERS: JERAMY MORRILL, COREY HANKEY (STRUCK)
PRODUCTION DESIGNERS: REBECCA CLAYTON, LUKE EASTMAN (STRUCK) | CLIENT: SPECIALIZED | WWW.STRUCKCREATIVE.COM