LAST YEAR, I WAS ASKED BY ADOBE TO PRODUCE A SERIES OF PODCASTS ON THE SUBJECT OF DESIGN. WHAT I
LEARNED WAS THAT LIGHTER SHIRTS MAKE YOU LOOK FAT ON CAMERA. I ALSO GAINED ACCESS TO TALENTED
DESIGNERS I'D NEVER MET BEFORE, INCLUDING JEREMY MENDE. IT'S AN EASY TEMPTATION FOR DESIGNERS
TO BEGIN TO SINK UNDER THE WEIGHT OF THEIR OWN SELF-PERCEIVED IMPORTANCE; THE CONCEPTUAL
THINKING BEHIND A PROJECT CAN BECOME SO DENSE THAT AUDIENCE ACCESS IS PRECLUDED. MENDE
HAS A STRONG COMMITMENT TO THE CONCEPTUAL ASPECTS OF HIS WORK, YET HIS TOUCH RETAINS LIGHTNESS
... NO EASY TASK. I CORNERED HIM AT AN AFTERNOON POOL PARTY—YES, IT IS L.A.—AT MY HOUSE
AND, AMIDST THE SPLASHING AND SHOUTING CHILDREN, WE TALKED ABOUT HIS WORK AND VISION. SINCE
MENDE IS FROM SAN FRANCISCO, HE NEVER DID VENTURE OUT FROM UNDER THE UMBRELLA.
DELFT MUNNY | For an AIGA fund-raiser where blank dolls were finnished and auctioned off, Mende came up with this Delft-inspired pattern. Intended as an ironic replacement for the usual "cool" street graphics celebrated in these figures, the design also suggests (in Mende's words) "that far from being new or unique, the vinyl doll is just today's pop-culture version of the 17th-centurey tchotchke."
SA: Jeremy, what's your story? Eric Heiman [of Volume SF] introduced
us, and I was blown away by your work. Where did you come from, and
how did you start as a designer?
JM: I really was not aware of design until later in life. I remember
that designed objects were around-my parents had an Eames
lounge and the like-but at the time I understood design as having
something to do with status and taste, and not as a medium
for expression or something one could build a personal connection
with.
Without much of a plan I went to UCLA and studied psychology.
I was very interested in how people make sense of things, but
I kept looking for ways to translate that into something visual. In
reality, I just wanted to make images, and I was looking for a reason
[to do that]—somehow I was taught art was something you
had to have a reason for. I tried painting but didn't have the technical
skill. A friend of mine was studying design. It was the first
place where I saw intention and the act of making fitting together.
It made sense to me, and I convinced the school newspaper
to give me a layout job. While working there, I discovered some
early-generation Macs, and I was fascinated with the control the
machine afforded. I had no idea what I was doing, but I had an
intuitive sense that the way something looked influenced the way
it read. At the time I just enjoyed the opportunity to make visual
things. But in hindsight I realize this fed back into my interest in
psychology and perception.
SA: After I saw your Giant Robot figurine, I asked you to explain it.
Your response was so clear and analytical. Is basing your work on critical
and conceptual thinking important to you?
JM: Thinking conceptually is important to me, although my definition of what a concept is has changed rather dramatically. Good
work, whatever the medium, is driven partly from an authentic
idea and partly from a unique way of expressing it. [A concept] has
to result from something more than just the idea or the expressive
method. Otherwise the result is at best clever but never really satisfying.
This notion of a personalized and whole gesture-one that
can't be broken down into "parts"—is what I find compelling. In
this sense, the concept is really how idea and expression are fused.
SA: How do you keep your work from feeling too "heavy"? It's not so dense in critical theory that nobody can access it. There is an aesthetic sense of
beauty in the work. Isn't that appreciation for aesthetic form verboten in
some circles?
JM: I think it's this interest in what I'm calling an "authentic gesture."
Theory can be a great tool to unpack complex forces, but it
isn't intuitive, and it isn't the work. All really powerful impressions
are felt intuitively—not cerebrally. One either achieves an authentic
gesture or one doesn't, and the work either elicits the feeling
or it doesn't. Getting the work to "feel" right is really my present
interest ... the feeling is the meaning.
SA: You're working in one of the most saturated design markets in the
world. Every time I go up to San Francisco, it seems that there is nothing
left that hasn't been designed. Tell me what it's like to work and live there.
JM: There are a great many designers, but for all the density, there
is not much discussion as to what the role of graphic design should
be aspiring to. I was lucky enough to work in Holland and Switzerland,
and in both cases, design occupied a much more social,
less commercial place. Designers there are very aware of what others
are working on—where the collective spirit of innovation is
focused. The scale and pedestrian nature of cities like Zürich and
Amsterdam allow people to come across graphic design much
more often. And there is a kind of silent dialogue between designers.
It's very energizing, and I think my interest in the poster as a
medium comes from this tradition. In San Francisco there are a
number of us who are invested in design as an expressive medium,
aside from its commercial potential. We share a few cultural clients,
and watching what we each produce for them has begun to
generate a similar conversation. It isn't widely inclusive yet, but my
hope is that it gains momentum and challenges designers to reach
for more unexpected results.
POSTERS: MARTINEZ, BETWEEN THE WALLS, LOEB | For a retrospective on the artist Daniel Martinez, Mende Design chose not to
show the artist’s work, instead combining elements that motivate Martinez’ art, including images of the artist. For an announcement
of a group show titled Between the Walls, Mende sought to convey a sense of community in its simplest form: an intersection of people,
place and activities. Shown front and back at bottom is a poster announcing recipients of the Harvard Graduate School of Design’s Loeb
Fellowship. The goal, Mende says, “was to question the illusion of perfection that high-modernism in graphic design promotes.”
This is a bit Utopian, but I believe we can have a vastly more
dynamic visual culture than we currently have. Expressive methods
go beyond opportunities for designers and create opportunities
for anyone who is watching and reading to make personal
sense of the world. It seems to have been forgotten, but beauty
does have social value.
SA: I know you can't be spending your entire life in the studio. What's the
rest of your life like? Anything really licentious?
JM: Aside from staying out too late and the odd hangover, not so
much to say in the lawless and immoral category. In terms of lifestyle, I take a kind of reactionary pleasure in what amounts to
an anti-design aesthetic: no black, no mid-century furniture, no
tattoos, no pets, no collections of "vernacular" street signs, no
"ironic" thrift store art. My car has become something of a joke
among my friends, because it would be difficult to find one with
less visual appeal. It's definitely become a conscious choice, and I
have to plead guilty to a reverse-vanity here.
SA: You're also involved in public art. Don't you have enough to do? Why
is that important to you?
JM: I'm interested in exploring the means and potential impact of
visual communication. To do that one needs an audience. "Public
art," as we're calling it, has that opportunity built in. And when
I say visual communication, it's not that I am so interested in
messages per se. I'm more interested in creating something that
projects an atmosphere or feeling. Language—spoken, written,
performed—is based on signs. But contrary to the assumptions of
linguistic theory, I believe in an intuitive reading. Forms convey
a sense of something. People will argue that this is still a learned,
sign-based system, but to a certain extent I disagree.
Jung talked about a collective unconscious—a constellation
of shared images and ideas. I am interested in a way of speaking
graphically that is less about the mechanical relationships between
signs and signifiers and has more to do with innate deciphering.
Some forms just project certain meanings, before language and
before rationality.
SA: I'm going to touch on something here that might cause designers to
throw this magazine across the room: I'm intrigued by your "style." Now,
I don't intend to imply a shallow veneer, but there are common themes of
integrity and unexpected visuals in your work. What's your process like on
a typical project?
MISS AMERICA | In the “Crowning Moments” campaign for the Miss America pageant, Mende Design chose humor as the best way to recast tired traditions for a contemporary
audience. “We realized the entertainment value was not in the event,” says Mende, “but in the spectacle that is the event.” The hyper-emotional moments say it all.
JM: It's very important for me to have opportunities to break new
ground, and in that sense we are always trying to identify new
ways of working. Two questions we find ourselves asking over and
over again: "Is this direction a move for us?" and "Does it add anything
to the larger design dialogue we're interested in?" If the gut
answer to both of these questions is yes, we'll keep looking at it.
When possible we try to slow the process down. We just finished
something for the AIA [American Institute of Architects] that
really illustrates this. The budget allowed us to look at many things
and follow some directions that were very abstract. What we ended
up with was an approach much more like painting than designing—more intuitive mark-making than logical construction. It was not a
particularly efficient process, but committing to it led us somewhere
new. These kind of discoveries are the most rewarding.
SA: What is the hardest lesson you've learned since you've been in the
design field?
JM: The one thing I find myself thinking about is the relative
lack of power graphic design has in terms of eliciting strong reactions
from people. One goes to see a film and, if it's a good one, it's
an experience—it affects you. I'm interested in making work that
tries to deliver something experiential, not informational. Unfortunately,
print graphics are a kind of archaic, peripheral element
in people's lives. People overlook them in favor of more animated
media. For those of us really invested in this, that's a hard realization.
I once told a class I want to make graphic design that's like a
car alarm-hard, elemental, impossible to ignore. Stylistically, I've
rejected this, but that impact is something I'm still looking for.
SA: Are you involved in other media besides print? You're a whippersnapper,
so I assume you're crossing platforms all the time. What kind of challenges
does that present?
CMT IDENTITY WORK | “Country Music Television asked us to develop an outdoor board for New York that would highlight the brand’s personality,” Mende says. “The idea
was to use self-deprecating humor to better appeal to a cynical NYC audience.”
JM: We're finding that an ever-increasing percentage of our work
is online. The challenge for me is to try to develop a similar connection
to the web as I have for print. This has not proven to be
easy. The best analogy I can come up with is if one has experience
writing novels, and then you're asked to write a screenplay.
Both are writing, but the mechanics and techniques used to create
narrative space are very different. It takes a few times to sort
it out and a willingness to be a student again. I'm lucky in that I
have some employees who have far more web experience than I do.
One in particular, Amadeo DeSouza, has helped us rethink our
way of working so we're designing much more with the grain of the
medium than we used to.
SA: Give me a specific example when cross-platform designing and thinking
was especially challenging.
CAMERAWORK | This journal for Daniel Martinez reflects his interest in the “truth of the image.” To
illustrate the artist’s style of colliding historical and fictional imagery to simultaneously fascinate
and repulse, the designers mixed digital and analog elements via deliberately clumsy means. Perforated
pages that the reader must “violate” echo the ways in which Martinez appears to violate his
own body in his art.
JM: Country Music Television [CMT] hired us to do the national
campaign for one of their new TV acquisitions: the Miss America
pageant. You have an incredulous look on your face—and you're
right to. The subject matter and audience were huge departures
for us. Developing a way to dramatize the product in a way that
didn't feel like we were being totally disingenuous was a challenge.
Happily, both CMT and their brand are very flexible, and irreverence
is part of who they are. Irony was a natural lens for this, and
we developed what came to be called the "Crowning Moments"
campaign. The key visual was a grid of deliberately awkward portraits
we selected from video of all the previous crowning ceremonies,
and it really captured the emotional spectacle that is the
pageant. It was funny, visually memorable and worked to question
our culture's fascination with beauty and the cult of celebrity.
It also helped to recast the whole thing as reality TV rather than
"national coronation." That felt like a much more honest way to
represent it, as well as an honest way for us to approach it.
SA: I heard inspiring feedback about the AIGA Next Conference in Denver
last year. One woman said she'd been planning to drop out of school,
but the conference changed her mind; she was re-energized and reclaimed
her passion. My favorite was an e-mail I got that said, "Thank you—the
joy is back." But it's a scary time; the definition of what a designer is is rapidly
expanding. What do you think? Is the future bright for designers?
JM: There is probably good evidence of an increased emphasis on
design by industry and commerce, and in that sense there will be
more work. In terms of how design is consumed by culture, however,
I am less optimistic. As a medium for representation, graphic
design is credited with having a great deal of persuasive power.
This is true in some applications, but design is used mostly to sell
commodities, not ideals. This isn't to say that it can't be used to
promote ideals, only that the greatest call for its service is commerce.
Designers are trained to make consumption attractive and
not to be ideologues or advocates. It disturbs me that as a profession
we have largely accepted this, especially when there are huge
environmental and social problems that compelling communication
could help to change.
The good news is there is a growing ethos on the part of design
to be proactive and actually identify problems as well as potential
solutions. Last year we wrote and designed a book for Public
Architecture's 1% Solution that looks at the design industry's
lack of a formalized position on pro bono work. The book, The
1% User's Guide, presents a best-practices model for how designers
and nonprofits can structure pro bono projects in mutually beneficial ways, with the ultimate goal of increasing the positive social
impact of the nonprofit sector. [Editor's note: The 1% User's Guide
was a winner in the STEP Design 100 competition; read about it
in the March/April 2008 issue.]
Our hope is that the profession as a whole adopts a more formal and committed stance to social and environmental engagement. It
is happening, but good models are needed, and they are only just
now emerging.
SA: Tell me something about yourself that is surprising, something others
may not know. And it can't be "I really love Cooper Black."
JM: I once got so frustrated with design, I left it to go work in an
emergency room. Sometimes it's valuable to scratch the surface of
something just to learn it's really not for you.
SA: OK, here are my questions that are not design-related, but very important:
Favorite book? Favorite movie? Favorite restaurant in San Francisco?
JM: The best short-story writer that ever lived was an Argentinian
by the name of Jorge Luis Borges. His story "The Aleph" holds
in just a few pages the essence of love, pride, language and the infinite. This is both one of the smallest and largest pieces of narrative
fiction ever written. Favorite movie: Wes Anderson's Rushmore. He
managed to create something beyond story and style that felt poignant
and real-like he actually cared if he got the humanity of it
across. Favorite restaurant in SF? I could break this down ... but
in the end I keep going back to the places where you feel the commitment
of the chef in creating an authentic and personal experience-
where food, wine and environment seduce you as fully
as possible into the moment. There's an analogy about design in
there somewhere.
www.mendedesign.com
JEREMY MENDE'S TOP 10 SAN FRANCISCO RESTAURANTS: 10. Tommaso's,
9. Chez Papa, 8. Slow Club, 7. Bodega Bistro, 6. Pizzetta 211, 5. Canteen,
4. Bar Crudo, 3. Blue Plate, 1 & 2. Tie between Delfina & Zuni