1. WHAT IS COPYRIGHT?
Copyright is the exclusive right to control reproduction and commercial
exploitation of your artwork. Copyright protects any
kind of artwork, including illustrations, photographs and graphic
design. Except under certain circumstances—see the section on
“work made for hire” below—you own the copyright in your work
at the moment you create it in a “fixed form of expression.” A fixed
form of expression is any tangible medium that can be perceived
by humans, including traditional forms such as paintings, sculptures,
writings and new forms that require a machine to perceive
them (e.g., GIF files, CDs, websites).
2. WHAT ABOUT “WORK MADE FOR HIRE”?
Generally, the person who creates a work is considered its author
and the automatic owner of copyright in that work under copyright
law. However, there is a limited exception under the work made for
hire doctrine: If you are an employee, your employer is considered
the author and automatic copyright owner of any work you create
within the scope of your employment. In most cases, this doctrine
applies only to full-time employees. If you are doing the work as an
independent contractor, your work can legally be work made for
hire only if your contract specifically says so, and your work fits one
of a few narrow categories—e.g., a contribution to a collective work
such as an encyclopedia, or a compilation work such as a website.
3. WHAT HAPPENS IF THE WORK IS NOT MADE FOR HIRE?
When you perform graphic art services for a client, your client is
paying for rights to use your work under your copyright. Identifying
the scope of such rights can be the most important part of your
contract with your client.
You own your copyright unless you sign a written assignment
giving copyright ownership to someone else. If that’s the case,
your contract with your client will say something like you “assign
all rights, including copyright.” But you can also give (or lend) your
client just a piece of your copyright.
Copyright is really a “bundle” of several different exclusive
rights. For graphic artists, the relevant exclusive rights are
the rights to (1) reproduce, (2) display, and (3) make adaptations
(“derivative works”) based on your work. Each exclusive right in
the copyright bundle can be owned separately. For example, you
can give a newspaper the exclusive right to reproduce your comic
strip, and you can keep the exclusive right to adapt the strip for
an animated film. Moreover, you can give permission, or a license,
under any of the bundled rights on a nonexclusive basis. For example,
under your reproduction rights, you can grant a publisher the
right to reproduce your painting as a book cover, and you can keep
the right to reproduce it as a giclée print.
4. WHEN SHOULD A CLIENT OWN YOUR COPYRIGHT?
Frequently, your client will want to own your copyright. That
means your client will own the entire bundle of rights, and you no
longer have the right to control how often, or in what manner, the
work is used. This is not always necessary or appropriate. Generally,
it is better for the scope of the license to closely track the client’s
intended use of your work.
For example, suppose you are hired to do a spot illustration
for an article in a weekly magazine. Your fee is the standard, reasonable
amount for that one-time use. However, if your contract
assigns copyright to the magazine, the magazine can use your
illustration again. For example, it might adapt the illustration to
create a logo for an ongoing weekly column, without any further
compensation to you.
On the other hand, if your contract grants a one-time license
to reproduce the illustration, the magazine must seek your permission,
in the form of another license with another fee, before it
can legally adapt your illustration for the column logo. This is true
even if your license to the magazine is exclusive—that is, if you
agree not to allow any other entity to publish the illustration. The
magazine’s rights would still be limited to the one-time use identified in your contract.
Another important reason to retain copyright is to ensure that
you have the right to create similar works for other clients. If you
assign copyright to one client, then create a similar illustration for
another client, the second illustration could infringe the first client’s
copyright in your earlier work. In a recent case, a jury found
such infringement with respect to two series of greeting cards.
Obviously, for some types of work it is appropriate for the client
to own your entire copyright. It would not be appropriate for
you to relicense corporate identity packages, logos, websites or
other works that are intended to have an ongoing, exclusive marketing
presence for your client. In such situations you should
ensure that you have the continuing right to display and reproduce
the work in your print and online portfolios; otherwise, you no
longer need to worry about copyright.
5. WHAT IS COPYRIGHT INFRINGEMENT?
Copyright infringement happens whenever someone makes copies
or commercially exploits a work without the copyright owner’s
permission. The second work must actually be copied from the
first work; if you just happen to create a very similar work independently,
that is not infringement. The problems arise when one
artist uses another artist’s work as reference. To be infringing,
the second artist’s works need not be identical. The standard for
infringement is whether the second work is substantially similar to
the original work. (Contrary to popular belief, there is no “20 percent
rule”—you cannot escape infringement by changing the original
by 20 percent. Infringement is not a mathematical calculation.)
Substantially similar means that an average person viewing the
two works would recognize that the artistic expression in one was
copied from the other. The focus on artistic expression is meant
to distinguish between illegal copying, which is infringement, and
being inspired by someone else’s work, which is not illegal. Artistic
expression means the specific artistic choices and details that go
into a work—such as composition, rendering and colors—but not
general concepts such as subject matter or similar artistic style.
However, courts often describe infringing works as having the
same “look and feel” as the originals. Sometimes, works depicting
similar content in the same unique artistic style are held to be
infringing, even if specific details are different.
Unfortunately, infringement is a common occurrence in the
graphic arts. Here are some examples:
• A licensee reuses the work beyond the scope of the license,
as in the example above where the magazine adapts an illustration
for a column logo.
• An illustrator makes a painting from a photograph. Many
people think photographs are just factual records and thus can be
freely copied, or that changing the medium is sufficient to avoid
infringement. This is not correct. Photographs are fully protected
as copyrighted works. If you copy the artistic expression of a photograph—e.g., the choice of subject matter, props, lighting, point
of view, composition, etc.—you have infringed the copyright in
the photograph.
• An illustrator copies the unique way another illustrator
draws figures.
• An ad campaign uses slogans, images and page designs similar
to those of another ad campaign.
Many designers are surprised to learn that infringement occurs
even when you merely copy someone’s work for intermediate purposes,
as in the following examples:
• An advertising agency creates a comp using images from an
artist’s or photographer’s portfolio. The comp itself is an act of
infringement. If the final artwork is substantially similar to the art
that was used in the comp, it counts as a second infringement.
• An image is digitally copied—e.g., scanned or downloaded—in order to manipulate it with a program like Photoshop. The
mere act of making the precursor digital copy counts as a separate
act of infringement, regardless of whether the final manipulated
image is substantially similar.
6. WHO IS LIABLE FOR INFRINGEMENT?
Any person or entity involved in the unauthorized use of a copyrighted
work, from the initial copying through publication and
distribution, is liable for infringement. For example, in one case
where a photograph was used in a comp without permission, the
photographer sued the ad agency and the agency’s client for whom
the ad was created. The court awarded the photographer $2750
in actual damages (the fee he would have charged had he been
given the final assignment), $57,358 for the ad agency’s net revenue
earned from the project, his attorneys’ fees and an injunction preventing
further use of the infringing ads.
7. WHAT ABOUT “FAIR USE”?
Fair use will excuse an otherwise infringing use under certain limited
circumstances. The courts balance several factors to determine
whether a particular situation qualifies as fair use. Generally,
noncommercial editorial or educational uses will be fair use. Parody
will also qualify, but only if the work directly parodies something
about the original work. For example, a Los Angeles federal
court rejected the fair use defense for a parody entitled The Cat
NOT in the Hat! A Parody by Dr. Juice, which used verses and artwork
reminiscent of Dr. Seuss to mock the O.J. Simpson trial. The
court did not believe the book also critiqued Dr. Seuss.
Transformative works may also be fair use. A work is transformative
when the copyrighted material is “transformed in the
creation of new information, new aesthetics, new insights and
understanding.” Under this standard, a New York federal court
recently held that a collage-like painting by Jeff Koons, which
incorporated an image copied from a fashion photograph with
other disparate images, was fair use.
8. WHY SHOULD YOU REGISTER YOUR COPYRIGHTS?
Even though you have copyright ownership as soon as you create
your work, under U.S. law you have no rights to enforce your copyright
until you register. Generally you must have filed for copyright
registration before the infringement occurs in order to have the full
scope of copyright protection—the exception is if you filed within
three months of the first publication of your work; in that case, you
have full protection even if the infringement occurs earlier. Full
protection for such early registration gives you two important remedies:
the right to recover your attorneys’ fees when you win the
lawsuit, and the right to an award of statutory damages. Statutory
damages means a jury can award you an amount of money even if
you cannot prove the infringement caused you a specific monetary
loss. (Currently, the law sets a minimum of $750 and a maximum of
$150,000 in statutory damages for willful infringement.)
Many artists know they cannot afford litigation, so they believe
these advantages of early registration are not relevant. However, in
most cases it is the possibility of a lawsuit, rather than actual litigation,
that gives you the bargaining power to stop an infringement
and, often, obtain a monetary settlement. When defendants receive
a letter raising an infringement claim, their first step is to determine
whether you have a copyright registration that predates the infringement.
If you do, they know you are entitled to sue them for statutory
damages and recover your attorney’s fees. Your registration enhances
their risk of both defending a lawsuit and incurring monetary damages,
so they are motivated to settle. On the other hand, if they learn
that you don’t have an early registration, most infringers assume you
will not be able to sue them, and they will be less inclined to negotiate
in good faith for a reasonable settlement.
There is no substitute for early registration. (Contrary to a popular
myth, there is no “poor man’s copyright”—putting a copy of your
work in an envelope and mailing it back to yourself will not provide
any legal protection.) The best practice is to register any work that
will be seen by the public or potential clients, including your portfolio
and websites. Unauthorized copying is temptingly easy, and
infringements are common. Early registration is the best proactive
step you can take to ensure that you will have the full power to react
in the unfortunate event that your work is infringed.
COPYRIGHT RESOURCES
To learn more about intellectual property, take a look at these websites and books:
www.copyright.gov
The official website of the U.S. Copyright Office. It has information circulars,
FAQs, guidelines and forms for registering copyrights.
www.owe.com
The website for the author’s law firm, Owen, Wickersham & Erickson.
The “Practice Areas” section contains summaries of intellectual property law.
www.owe.com/legalities.htm
An archive of the author’s articles on a range of intellectual property subjects
for graphic artists
www.aiga.org/content.cfm/standard-agreement
AIGA, the professional association for design,
publishes a Standard Form of Agreement for Design Services.
The PDF can be downloaded for free.
http://gag.org/pegs/index.php
The Graphic Artists Guild Handbook: Pricing & Ethical Guidelines is a very useful
reference on a variety of business issues.
www.allworth.com
Allworth Press publishes a wide range of books on business and legal issues
for designers, including:
The Copyright Guide, by Lee Wilson
The Trademark Guide, by Lee Wilson
The Patent Guide, by Carl Battle
www.talentisnotenough.com
Shel Perkins’ book Talent Is Not Enough: Business Secrets For Designers
has several chapters on legal and contract issues for designers.
It’s published by New Riders.
www.elsevier.com
Content Rights for Creative Professionals: Copyrights & Trademarks in a Digital Age,
by Arnold P. Lutzker, is a useful guide.
It’s published by Elsevier/Focal Press.
www.amazon.com
Electronic Highway Robbery: An Artist’s Guide to Copyrights in the Digital Era,
by Mary E. Carter, was published by Peachpit Press in 1996.
It’s now out of print, but it’s still a good resource.
Used copies are available through Amazon.
© 2007 LINDA JOY KATTWINKEL. ALL RIGHTS RESERVED. THIS ARTICLE WAS ADAPTED FROM SEVERAL INSTALLMENTS OF “LEGALITIES,” THE AUTHOR’S COLUMN FOR THE NORTHERN CALIFORNIA
CHAPTER OF THE GRAPHIC ARTISTS GUILD. SEE WWW.OWE.COM/LEGALITIES.HTM. DISCLAIMER: THE INFORMATION IN THIS ARTICLE IS PROVIDED TO HELP YOU BECOME FAMILIAR
WITH LEGAL ISSUES THAT MAY AFFECT GRAPHIC ARTISTS. LEGAL ADVICE MUST BE TAILORED TO THE SPECIFIC CIRCUMSTANCES OF EACH CASE, AND NOTHING PROVIDED HERE SHOULD BE
USED AS A SUBSTITUTE FOR ADVICE OF LEGAL COUNSEL.