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INTERVIEWS/PROFILES
 
Carlos Segura tells us about his career, his dog, and his reputation for being difficult.  
Sept/Oct 2006
INTERVIEWS/PROFILES
Truth, Lies, and Graphic Design
by Michelle Taute

Let’s start with the things you don’t already know about Carlos Segura: He likes Judge Judy. He’s insecure. He loves his dog Yuki. Only eight people work at Segura, Inc. And despite being in the ranks of graphic design’s elite, his career isn’t the result of a master plan. This is more of an artist’s story than a 10-step formula for success as a graphic designer. Talent, luck, curiosity, and drive all factor into the equation.

It doesn’t take long to get the feeling that Segura is one those people you either love or you hate. Perhaps this is where Judge Judy factors in. He likes the TV personality’s no-nonsense, straight-talking style. She says what needs to be said and doesn’t stop to ponder what other people might think about it. With that kind of philosophy, it would be easy to ruffle a few feathers.

Difficult, however, isn’t really the right label for Segura. A more accurate adjective would be determined. He’s someone who decides on a goal and makes it happen. Not a bad trait for an entrepreneur, especially one who runs five ventures under the banner Segura, Inc. From his graphic design studio to his digital type foundry, he cares deeply about his work and the people who work for him.


Segura, Inc. created this CROP series catalog for Corbis.
THE EARLY DAYS
Segura didn’t follow the typical path to running his own firm. With no formal training, he’s largely a self-taught designer. “I don’t know how I learned what I know,” he says. “Except that I’m extremely curious. I think sometimes curiosity is the best educator.” Segura came to the U.S. from Cuba when he was just eight years old, but he says his heritage hasn’t really influenced his work. His design roots really began forming while he was pursuing music in and around Miami. Segura joined a band at age 12 as the drummer’s roadie, but he practiced so much that he soon found himself with his boss’s job. The band played a mix of Latin, jazz, and disco music on the nightclub circuit six nights a week. “They used to sneak me in the back door because I was underage,” he says. After gigs the band would grab breakfast at Denny’s before dropping Segura off for a sleepy day at high school.

In addition to playing, Segura created all the band’s fliers by hand and became known for these works. This was 30 years ago, however, and music posters had yet to achieve a widely recognized status in art and design circles. Eventually, his godfather convinced him those posters represented talent, and Segura set his sights on becoming an art director. Despite his scant experience, the aspiring graphic designer landed a job doing charts and graphs at an engineering company in New Orleans. “I think that I was lucky in the sense that I met a person who acts very much like I act,” Segura says about getting the position. “He took the opportunity to see my potential, not my current ability.”

By age 19 he was an art director at an ad agency in New Orleans, and about seven years later he moved to Chicago for another agency job. He stayed in the city’s advertising world until 1991, when he made a rather abrupt move. It was one of those harried times before a new business pitch when the creative staff works nearly 24 hours a day. Segura spent his entire weekend editing a TV spot, and when Monday morning rolled around the company’s president strolled in and decided he didn’t like the piece enough to show it to the client. Segura quit on the spot—even his wife didn’t know until she picked him up at the end of the day.


(Segura Inc.) also redesigned the Corbis logo (new logo, TOP).
When he left his job, Segura had no clients and no concrete plans. But within a week he found himself with a big project from another agency, and he’s never looked back. “One of my biggest regrets is that I didn’t do it earlier,” he says about going out on his own. He describes working for himself as a selfish move: The limitations advertising placed on him were simply more than he wanted to accept.

ART VS. COMMERCE
The atmosphere at Segura’s design studio is more like an artist’s studio than a traditional design firm. He makes a point to keep his staff small, so he can turn down projects or clients that aren’t a good fit. “Carlos is all about fun and inspiration,” says Susana Rodriguez de Tembleque, an executive creative director at Stone Yamashita Partners in San Francisco, who worked for Segura in 1996. “His great strength is getting the best out of people and making it seem seamless. People who work there don’t see it as a job. It’s about art. Sure, we worked very hard, but it was always fun.”

In part, this rich creative atmosphere stems from the staff’s freedom to embrace any possibility. When the boutique firm’s team starts thinking about a particular project, they toss the limitations— perhaps a low budget, tight time frame, or strict branding guidelines—out the window. “If you start limiting yourself at the beginning, you can’t reach the magical solution at the end,” Segura says. It doesn’t mean there aren’t limitations, he points out, but during the problem-solving process, it can be beneficial to start without them.

It’s the work and office culture—rather than big agency salaries—that draw people to the company, and employee satisfaction is a high priority for Segura. Kari Merrill, who works on the business side of the company as an assistant manager, says if they don’t have a meeting, Segura stops by to check in with her at least once a day. “He isn’t at all how the world views him,” Merrill says. “He doesn’t have his head high in the air.” She describes Segura and his wife, Sun—who is the firm’s managing director—as humble and down to earth. Before landing her current position, Merrill worked in the mortgage business, but she was always interested in the creative world. She says Segura hired her more on potential and capability than her past work experience.

TOP: For more than a decade, Segura's T-26 Type Foundry has produced an ongoing series of posters to promote font releases and specific collections. The one at left shows off a dingbat font called space ships. The images at top right show T-26 CD packaging for delivering font and EPS art collections. Above is a general promotional poster for the digital type foundry; these feature a collection of video games from the ’70s.

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