STEP: Who would you consider the first “design stars,” and why?
MN: The first graphic design star was probably Hammurabi of
Babylon in the 18th century B.C. He was hot. His groupies wore
veils, but they knew a great designer when they saw one.
Seriously, graphic design is pretty much a 20th-century phenomenon.
You could argue that the first stars—the proto-stars—were people like Henri de Toulouse-Lautrec and William Morris.
Art and design were just starting to separate in the late 1800s.
These guys caught flak from their art friends for going “commercial,”
but it was their connection with art that made them design
stars (along with some extreme personal attributes).
Pure graphic design—design that wasn’t mixed with art—only
got started in the early 1900s. Then you had stars like Peter Behrens
from Germany, who designed one of the first corporate identity
systems; Lucian Bernhard, another German, who designed
typefaces and sachplakaten—posters that boiled brand messages
down to a name and a product illustration. Later, A.M. Cassandre
took posters to a higher level of popularity with advertisements for
ocean liners, record players, and cool industrial materials like laminated
glass. These were posters that ordinary people would talk
about when they hit the streets.
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A 1913 sachplakat, or “object poster,” designed by Lucian
Bernhard for pelikan typewriter ribbons.
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In 1907 Peter Behrens pioneered the concept of corporate
identity with his communications program for the German
Electric company AEG.
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STEP: What constitutes a design star?
MN: My theory is that a design star is a person who symbolizes
a particular “thing.” In the early days of design, that thing was
design itself, and the designer was usually a man. As design grew
into a larger industry, the thing became more specific, so rather
than design, it was identity design (Paul Rand), or movie-title
design (Saul Bass), or advertising design (Helmut Krone), or letterbased
design (Herb Lubalin), or illustration-based design (Milton
Glaser). The general rule is one star per thing, whatever that thing
is, because one symbol is usually all we need.
STEP: Do we still have design stars today?
1983 poster by April Greiman for an event at the Pacific Design Center
MN: Sure, but the “thing” that each of our modern stars represents
is more abstract, and the star may just as easily be a woman
as a man. It’s no longer enough to symbolize, say, annual reports or
package design. Recent stars symbolize things like borrowed historicism
(Paula Scher), creative anarchy (David Carson), expressionist
typography ( Jennifer Sterling), high concept (Stefan
Sagmeister), extra-dimensional space (April Greiman), or design
for social change (Bruce Mau). Today the field is so thick with
stars that you have to be a supernova just to get noticed. In 1930
it was exotic enough to be a graphic designer—you didn’t have to
destroy the readability of type or scarify your body to generate
some buzz.
STEP: Was there ever really a star system, or does the design community
just put certain designers on a pedestal?
MN: I don’t think there was ever an official “system.” Stars simply
emerge in response to the community’s need for them. For example,
educational institutions need stars to inspire the students, so
they invite them to lecture. Magazines need stars to fill their pages
with fresh images. Event programmers need stars to challenge
their audience’s assumptions. Design organizations need stars to
draw in members. And we professional designers need our stars to
widen the range of stylistic options, as in, “Let’s do a Paul Rand
thing.” The people who fill these roles become the stars.
STEP: Can you set out to be a star, or is it mostly luck?
MN: I don’t think you can be a star accidentally. I think you have
to want it, you have to work for it, you have to be prepared to make
sacrifices. I remember Rick Valicenti once saying that his firm’s
whole marketing plan was based on his position as a celebrity. It
struck me as very calculating, and in retrospect I think it has to
be. There’s too much competition out there to leave your stardom
to chance.
STEP: You say sacrifices—what kind of sacrifices are involved?
MN: Surprisingly, one of the sacrifices is money. We tend to imagine
our heroes living in palatial estates, driving expensive cars,
staying at the best hotels, yada yada. But I don’t think it’s like that.
The designers who make the most money are at the opposite end
of the spectrum—they’re the ones whose marketing is aimed at clients
rather than the design community. Not to say you can’t balance
those two sides, but it’s diffcult without compromising one
or the other.
Another thing you have to sacrifice is effective design. (I’m
being a little provocative here to make a point.) Graphic design—if it’s good—is usually invisible, even to other designers. This is
because most of the work we do plays a supporting role, not a lead
role, and it’s inextricably linked with a goal that’s somewhat hidden
from the audience. For a design solution to get noticed in its
own right it usually has to “act out.” Like a child who wants attention,
it has to “be bad” in some way. I personally love design with
some attitude, but I’m a designer. Audiences don’t view it the same
way. They want design to be invisible—they care much more about
the “what” than the “how” of communication.
Stefan Sagmeister bleeds for his
art in this invitation to a 1999 lecture at Cranbrook
Academy of Art.
Finally, you have to pre-sacrifice the notion of general popularity.
The public doesn’t care about graphic design. Why should
it? Graphic design is just something that happens to them, like
the weather. They can enjoy it or complain about it, but there’s no
way for them to interact with it on the level of personal identity.
For example, I may know the names Jonathan Ive or Chris Bangle
because I can express my personality by buying an Apple or a
BMW. I may know Donna Karan or Tommy Hilfiger because I
can wear their clothes. I may know Rem Koolhaas or Frank Gehry
because I can visit their museums. But I probably don’t know that
Stefan Sagmeister designed the packaging for my Rolling Stones
CD. I’m focused on Mick Jagger, so I don’t bother to learn Sagmeister’s
name. (Sorry, Stef!)
STEP: Is there no way to be a design star outside the design community?
MN: There may well be. Personally, I’m just not sure it’s worth
the effort. What does it mean to be a graphic design celebrity?
Would your portrait grace the cover of general-audience magazines?
Would you be invited onto talk shows to discuss your latest
website, book cover, or trademark? Would you host your own
TV program? These are definite possibilities, but who would care?
Probably only other designers and wannabe designers. Everyone
else will be watching Jessica Simpson on E! News.
STEP: Will the star system go away?
MN: That’s an interesting question. In my view, the biggest shift in
design today is the shift from the lone genius to the creative collaborator.
In the last century, high-profile designers were more
like independent artists than designers, and they were hired by
corporate patrons—Herbert Bayer by Walter Paepke, Paul Rand
by Thomas Watson, Jr., Saul Bass by Otto Preminger. Today, significant projects are too complex to be handled by one person or a single firm, or to be managed by one person. They need the collaboration
of specialists.
Look at any design history book. When you turn to the index,
what you see is a list of individual designers. Let me open The History
of Design by Phillip Meggs. Here we go, page 506: “Charles
Dana Gibson, Bob Gill, Eric Gill, Charles Gillot, Firmin Gillot,
Ralph Ginzburg, George Giusti, Milton Glaser.” All individuals.
It’ll be interesting to see what this index looks like in 20 years. My
guess is that the individual stars will share the page with the names
of companies, projects, teams, trends, and concepts. The history of
design will be told more with ideas than with individuals.
STEP: Where will that leave the stars?
MN: Oh, the stars will have a role to play. We’ll still need them to
inspire the students, break stylistic barriers, challenge the status
quo, provide images for design magazines, and so on. We’ll probably
end up with more stars, because we’ll have more categories of
design and behavior to symbolize. There will be plenty of opportunities
for those who choose to pursue stardom, but the pay will be
less, the audiences smaller, and the celebrity more fleeting. As Andy
Warhol predicted, everyone will get his or her 15 minutes of fame.
I’m afraid what’s happening is that the more outrageous stars
will be the free sideshow acts of design, while the ticket performances
will be in the main tent. We’re fascinated by the bearded
lady, the snake-boy, the two-headed dog, the half-cat/half-rabbit—but we’re awe-inspired by the aerial gymnasts who bring teamwork
to a level of beauty.
STEP: So why would anyone set their sights on design stardom?
MN: Because they’re born to it. Because there’s no better way to
exercise their abilities. Because they’ll find a receptive audience.
Because there’s nothing else that will make them happy. Hemingway
once said the only reason to become a writer is because you
can’t stop writing. By the same token, the only reason to be a
design star is because you can’t not be one. If it fits your destiny, go
for it. There will be a small space waiting for you at the bottom of
page 507. Right after Hammurabi.