TU CIUDAD ES MI CIUDAD
You can take the Latina out
of L.A., but you can’t take L.A.
out of the Latina, or so hopes
Jaime Gamboa, publisher of
Tu Ciudad (Your City), a highend
pop culture magazine
aimed at Los Angeles’ Latino
community, printed in English.
Gamboa, a 31-year-old former ad salesman for People en
Espanol, hopes to eventually reach the 400,000 households
with annual incomes $65,000+ in the greater
Los Angeles area. But the first issue ( June/July 2005) is
available only on newsstands.
The cover coup of Hollywood hottie Eva Mendes
is stimulating sales, together with the conscientiously
middlebrow design of art director Tom O’Quinn. The
magazine’s colorful spreads are clearly influenced by
the familiar pages of Entertainment Weekly, TimeOut,
and Esquire. According to Canadian-born O’Quinn,
who recently worked on the redesign of Out magazine:
“We wanted the design to be inviting and accessible to
everyone, not just Latinos.” Ciudad positions the amalgamated
culture in a refreshing light—and just in time
for the arrival of the city’s first Hispanic mayor since
1872, Antonio Villaraigosa.
BACKSTAGE WITH MICROSOFT
Last May, movie stars and rock stars alike strolled down the “green
carpet” in Los Angeles before attending the exclusive MTV party
to preview Microsoft’s latest game console, Xbox 360. Elijah Wood
of The Lord of the Rings emceed, and the post-punk band, The Killers,
jammed like bitter hobbits on a grill. Yet the highly anticipated
Xbox 360 won’t begin driving parents of spoiled children crazy until
November. Microsoft, however, knows to feed frenzy and it’s already
splurging to entice players with its forthcoming design. The slick new
silver console is the work of San Francisco-based Astro Studios and
Japanese design house Hers Experimental Design Laboratory. Non-celebrity
gamers who weren’t blinging or singing at the MTV party
were able to play with a prototype at the industry tradeshow, E3, held
simultaneously at the L.A. Convention Center.
Ron Caruso of Purepartner by design installed the unconventional
tradeshow site, “Greenspace,” a 35,000-square-foot oasis dedicated to
the new brand of Xbox 360. Caruso erected a porous portal for loyal
gamers to convene and play in: a den of furniture resembling Nautilus
equipment, which wouldn’t be a bad idea considering the apparent
link between computer gaming and the obesity epidemic among teenagers.
SURVEY SAYS
The Dallas/Fort Worth metro
area seems to be a gold mine
for the self-employed designer.
According to the
AIGA/Aquent
Survey of Design Salaries
2005, the median salary for a
“solo designer” is $72,500: outranking
New York, San Francisco,
and Los Angeles. All three of those notoriously
higher-cost-of-living cities reported $60K medians.
Some analysis, however, regarding the data would be
helpful. Before you hightail it to Texas you might wonder,
for instance: Is the median salary in the Dallas/
Fort Worth area an increase from previous years, is it a
fluke, or is the demand of design in the Texan metropolises
so fervent that salaries should be on the rise for
years to come?
The compensation data may be helpful for a design
professional ready to ask for a raise—use it!—but the
well-meaning research overall fails to provide “strategies
for success” as it claims in its introduction. Maybe
next year AIGA will include stronger analysis of the
data and truly educate its readers about specific industry
growth by region. Amy Unikewicz of Connecticut
(New England median salary: $59K) designed the
printed piece, which echoes the survey’s light-hearted
approach. The photographs of dollar signs are from her
private collection.