To forget what you know for a moment, to think like a child, is a wonderful,
productive form of freedom, and the freedom to play leads to a revival
of the imagination. At Portfolio Center students work hard, but they also
have fun with their projects and, later, in their work and in their lives. Play
stimulates them to cope with the problems of form and content, to weigh
relationships, to establish priorities, and to create stories.
Legendary designer and art director Paul Rand wisely stated,
“Without play, there would be no Picasso.”
Admittedly, aesthetics is an important question within any
design issue, but it is never the most crucial one. Design isn’t about
pretty, after all, and branding isn’t about cool. It is all about telling
stories, and the emotions those stories evoke.
Hank Richardson, president of Portfolio Center, is quick to
remind students, “The best fiction is always personal.” And after
two years at Portfolio Center, students don’t have any secrets
left to tell, so often do they draw from their own stories, mores,
and ethics to create work that is distinctive—driven by their own
experience, expressed in their own particular voices.
Every design and advertising student at Portfolio Center is
required to take creative writing, concentrating on the power of
written imagery, and everyone takes photography, wherein they
invent visual narratives. At Portfolio Center, they’ve got “story”
covered. As business author Tom Peters says, “He who tells the
best story wins.”
The school is small, intimate, the best possible kind of place to
produce Renaissance creatives in a Bauhaus world. Those at the
school know that good instructors work through a sense of imagination
to help students find their own voices, and to find those
voices, students have to take risks. Portfolio Center provides
excellent mentors, then makes sure everyone is in a safe, supportive
atmosphere that encourages the risks necessary for growth.
Initially, Ashlea Powell and partner Mark Sikes considered introducing a story for T-Mobile in multiple mediums that would leave viewers hanging...But, ultimately, they decided it was more compelling to allow people to put their own stories in a public space.
They’ve created an environment that promotes play, in the
form of individual expression and experimentation. But while
they’re pushing students to explore, to go to the edge of the cliff,
they are also emphasizing the brass tacks of “work” and “craft,”
always reminding them of Emile Zola’s maxim, “The artist is
nothing without the gift, but the gift is nothing without the work.”
Students put the Portfolio Center philosophy to work every
day, some as early as 5 a.m., when Richardson holds his classes.
ASHLEA POWELL, WRITING
After studying business and Spanish at University of North Carolina,
Chapel Hill, Ashlea Powell worked in management consulting
for two long years. “I managed to escape,” she says, “just before
it sucked all the life out of me.” She considered getting a master’s
in journalism, but after visiting Portfolio Center, she realized her
true calling. When asked what she feels is the most important
thing she’s learned in the past year, Powell answers, “The belief
that I can create anything I can imagine.”
Powell’s T-Mobile Text Messaging project was produced for
her Brand Strategy class. She teamed up with Mark Sikes to highlight
T-Mobile’s global presence. They set out to create a viral
campaign to demonstrate the unique relationships and stories that
text messaging creates. She explains, “Using scrolling billboards
that allow people to submit their own text messages for display at
international cities and airports, we used ambient media to inspire
people to ‘spread love’ through text messaging.”
The interactive element of Dave Werner's experimental book, Cadence of Seasons, keeps readers involved throughout the story. Secrets and puzzles abound, allowing for new discoveries and plot twists that inspire multiple readings.
DAVE WERNER, DESIGN
Dave Werner graduated from the University of Virginia with a
double major in music and English. Idealistic and hungry for a
challenge, he joined Teach for America and taught language arts
to middle school students in inner-city Baltimore. The job turned
out to be downright dangerous, though, and he quit after he was
physically assaulted. Sympathetic friends suggested Portfolio Center,
telling him it was a “Dave type of grad school.” Werner says
of his experience there, “The school refuses to accept ‘impossible’
as an excuse. Where else could I have made a 200-pound metal
chair while simultaneously creating a television commercial and a
museum exhibit?”
Werner’s project began in Richardson’s infamous, predawn
History of Design class, where, this time, students were challenged
to create an experimental book. The hyper-condensed version
of his concept: Drawing on Modernism’s applications and his
research regarding everyday design, Werner took his own experiences
as an avid video game player in the ’80s and ’90s and his
childhood love of Choose Your Own Adventure books and created
Cadence of Seasons. According to Werner, “The tale deals with animals
in the tradition of Watership Down or Brian Jacque’s Redwall
series. The interactive event fits the definition of multimedia well,
combining elements of movies, books, video games, and music into
a single entertaining story.”