1. SLOW AND STEADY: THE HI-RES! WAY
What’s interesting about Hi-ReS!, however (and it’s certainly not
the infuriatingly awkward spelling of their company name), is how
they were resolutely not dazzled or awestruck by all the new technology
they found at their fingertips. So while many other companies
were seemingly using Flash to create wildly elaborate but
essentially unsatisfying user experiences and employing hundreds
of staffonly to lay them off a few months or so later, Hi-ReS! kept
their eyes on the long term and focused instead on producing work
that was useful and appropriate, as well as radical and innovative.
Figure 1. HIJACKING REALITY, part of the MTV International styleguide that HI-ReS! worked on in 2004.
“When we first started working
in interactive, the tools were extremely
important for us, but in
the end, that’s what they are—
tools,” says Schmitt. “There is also
a part of us that is actually interested
in remaining a bit dumb when
it comes to technology. We recently
talked to someone who said that
many of her pieces are the result of
not knowing how to program correctly.
And that she now finds it increasingly
difficult to get the same
results, because she knows what will
cause what to occur. It’s something
we can definitely empathize with
and we constantly try to find new
ways of looking at things. Learning
new tools is a great way to recapture
the naivete you have when you first
start something.”
While the eventual dotcom bust led many to sneer at Flash and
its animation capabilities, Hi-ReS! managed not only to maintain
its client base but also to flourish. Slowly. Even now, the company
numbers only eight full-time employees, many of whom have been
a part of the team for over three years. The result seems (from the
outside at least) to be an admirably tight-knit group that can nonetheless
genuinely take on large, corporate projects.
“When we did start to employ people, we made sure they were
not only people we would get along with, but also people who have
the same kind of curiosity we have,” says Jugovic. “Almost none of
the people at Hi-ReS! have a background in interactive, but that
helps us to tackle projects from many different angles, while having
enough knowledge about the medium to know how to execute
them correctly.”