FIRST NET IMPRESSIONS | www.wildridgegolf.com
“I’ve never swung a club in my life, and golf
courses are definitely not my scene,” says art director
Beth Larson. Not that she isn’t pleased
as punch with her web design, meant to increase
memberships at the Wild Ridge and
Mill Run golf courses, and inspire current
members to spend more time on the Wisconsin
properties. “The biggest challenge as a designer
is to be capable of divorcing yourself from your
own personality and embracing the ideas of the
client,” she says.
For this job, she pretended she was somebody else: “I had to imagine
I was a businessman in my late 30s, sitting in my office, wishing
I was golfing.” For inspiration, she looked to lawns. “I wanted
you to almost be able to smell the dew on the fresh-cut grass.” She
brought a photographer onto the courses to get just the right photographs,
making the final product precisely representative of
what people expect to see when they come to play. Besides her
sketchpad, Dreamweaver and Photoshop, Larson employed a
soundtrack to help her design the site. “I chose music to emulate
the feeling of fight and serenity,” she says. “Had I been working
on a design of a tattoo parlor, the music would have been completely
different.”
Dana Rouse
First Net Impressions | CREATIVE DIRECTOR: Maria Herbert | ART DIRECTOR, DESIGNER, DEVELOPER: Beth Larson | PROGRAMMERS: Brian Racer, Don Ross | WRITERS: Beth Larson,
Jim Buyze | PHOTOGRAPHERS: Richard Gregerson, Mike Klemme | www.firstnetimpressions.com
CARAT FUSION | www.caratfusion.com/richmedia/clients/wachovia/championship/index.html
To lure pro golf fans to the bank, get them to
play a beautiful hole on a championship course.
“Creating a website with a game like Championship
17 provided a great deal of brand interaction,”
says senior developer Jon Szczur,
namely, “an average of 39 seconds of interaction
time per user.”
The site is a lively, engaging experience, allowing users to simulate
the challenge of staring down the flag on Wachovia Championship
Hole 17, selecting the right club, checking the wind and
hopefully taking the perfect swing. “Technically,” says art director
Giancarlo Pisani, “the pieces of the site are nothing new: Flash
video in a Flash interactive wrapper.” But Flash shouldn’t get all
the credit, says Szczur. “There’s a lot of JavaScript talking to the
SWF, and let’s not forget the always-important Photoshop CS2, or
the underrated Fireworks for its file compression algorithms. Oh,
and about 10 Wilson Big Red golf clubs.” Most of the video the
Carat Fusion design crew shot themselves, editing in After Effects.
“The bottom three-quarters of my [body] is literally in the game,”
says Szczur, “which is nice when you overhear people talking about
what a sweet swing that guy has. Unfortunately, I never actually
overheard anyone saying that but my Dad.”
Romy Ashby
Carat Fusion | ART DIRECTOR: Giancarlo Pisani | SENIOR DEVELOPER: Jon Szczur |
COPYWRITER: Marc Gottesman | PROJECT MANAGERS: Christy Awbrey, Scott Kogos |
www.caratfusion.com
SMASHLAB | www.designcanchange.org
Though it smarts to say it, designers are a
wasteful bunch. “We had been talking about
how our studio could do less damage to the environment,”
says smashLAB creative director
Eric Karjaluoto. “It felt like an overwhelming
issue.” The environmental costs associated
with the design industry are monumental:
“The paper and pulp industry is the third largest
polluter,” says designer Peter Pimentel. “According
to the AIGA, American designers
alone specify or purchase $9.1 billion in printing
and paper annually.” Finding few resources
specifically to help graphic designers, smash-
LAB decided to create the optimum.
“We contacted numerous organizations whose goals fell in line
with those of the website, and most were polite but noncommittal,”
says Pimentel. It was surprisingly difficult to rally support
from potential partners at first. When Getty Images signed on as
the official photography sponsor, smashLAB had its advocate. For
the design firm this was its most rewarding project ever: “We went
from feeling powerless to the realization that we could impact
change,” says Pimentel. As decision makers, designers control vast
purse strings. Once committed, they can make a huge difference.
“It’s truly fulfilling to think that we might influence a designer to
make a decision that could save a forest or prevent several tons of
emissions.”
Dana Rouse
smashLAB | CREATIVE DIRECTOR: Eric Karjaluoto | DESIGNERS, WRITERS: Eric Karjaluoto,
Peter Pimentel | ILLUSTRATOR: Peter Pimentel | PROGRAMMER, DEVELOPER:
Eric Shelkie | www.smashlab.com
FIREBELLY DESIGN | www.lgbttobacco.org
Big Tobacco just loves the lesbian/gay/bisexual/
transgender (LGBT) community. Being
anywhere from 50–200 percent more likely to
smoke than any other group, it’s the very bull’s
eye of the national nicotine target. A resource
to counter tobacco use in this demographic
would have to be authentic in its representation
of the community and encouraging to those
seeking help. The client, Fenway Community
Health, wanted a website with an urban and
provocative style, but not to the point of scaring
away more conservative health organizations.
“Visual cues throughout acknowledge the LGBT audience without
making the site feel like a ‘queer-only’ space,” creative director
Dawn Hancock points out. Several Firebelly designers come
from graffiti backgrounds, so street art came naturally here. Textures
were created by hand, then scanned into the computer, all
of it programmed and developed from scratch with PHP. Using
the imagery of guerrilla political campaigns—wheat-paste posters,
stencil graffiti, paint splatters and distressed textures—the result
is gritty and polished at once. “Firebelly is fiercely anti-tobacco,
so the cause and client were close to our hearts,” Hancock says. “I
lost my mother to lung cancer and see any opportunity to fight Big
Tobacco with design as a dream-come-true project.”
Dana Rouse
Firebelly Design | CREATIVE DIRECTOR, ART DIRECTOR: Dawn Hancock |
DESIGNERS: Katie Yates, Dawn Hancock | ILLUSTRATOR: Katie Yates |
PROGRAMMER, DEVELOPER: Kara Brugman | www.firebellydesign.com
FIREBELLY DESIGN | www.firebellydesign.com/animation_reel2006.php
As a studio, Firebelly does a lot of design work
away from the computer. The designers there
like old-fashioned hand-drawn illustration;
they like letterpress printing and salvaged
ephemera; they like graffiti and watercolor;
they like photographs and books and everything
that can be spread over the floor to get
dirty in. That’s often the way they work, and
Firebelly has plenty of stellar projects piled up
to show for it.
As the team began to develop content for a 2006 self-promotional
DVD, says producer Antonio Garcia, they realized they had a ton
of stuff just right for animating. Animating their work was something
they had never done before, so they decided to create the
Firebelly Animation Reel, a short graphics piece to present some
of their work in an entirely new context. Collaborating as a studio
on such a self-reflective piece turned out to be fun and refreshingly
uncomplicated, Garcia says. Everyone wanted the focus to be on
the quality of the work and what they all stand for as a team. “No
one wanted to use trendy effects for eye candy,” says Garcia. “We
all wanted the piece to be authentic and inspiring, not just an animated
jog through our client list.”
Dana Rouse
Firebelly Design | CREATIVE DIRECTOR, DIRECTOR: Dawn Hancock | PRODUCER: Antonio
Garcia | MOTION DESIGNER: C. Thomas Smith | www.firebellydesign.com